![]() ![]() My rating for Title Match Pro Wrestling for the Atari 2600 is… Jobber. I wonder if anyone in gaming history has only had the option of just playing Title Match Pro for the 2600? ![]() It may be a fun multiplayer game, but the single player mode only works as a time waster if you absolutely have nothing else to play. Given that this is a 2600 game, there’s no campaign or anything like that. While falling from the top rope, your character looks like a paper doll and falls with the grace of a dead leaf hitting the fall ground. You can also climb the top rope and jump on your opponent. I didn’t get to take advantage of the feature much, since I was playing the computer, but I can see how this would be fun against a human player. One of them is “muscle mode”, which basically works like a quicktime event, requiring that you move the joystick back and forth as fast as possible. Giving credit where it’s due, Title Match Pro has a couple of nifty features. Using the same combination, you can go for a pin but I feel like it just worked when it felt like it. This requires you to grab your opponent by directing the joystick in their direction and to slam them, you point your joystick down and press the button. You can kick and punch your opponent until the cows come home, but the only way to put them on the mat to set up for a pin is to body slam them. Coincidentally, both games have similar flaws in that you have overbearing computer opponents who are hard to pin. If you’ve played Wrestlemania for the NES, you’ll be familiar with Title Match Pro’s setup. Your goal is to simply pin your opponent once you deplete his stamina meter located at the top of the screen. The “manual” gives them all backstories totally worthy of a better game (there’s a CAW challenge for all my Fire Pro and WWE 2K players out there) This isn’t a licensed title so it’s all generic characters whose only differences are cosmetic with no difference in playstyle. Starting off, you have a roster of four wrestlers. You are his enemy and his sole purpose is to put you through that ring. ![]() With controls that require a bit of practice just to master the basic gameplay, you have an unforgiving computer opponent that doesn’t care if you can play or not. Where it gets complicated is that your movement is also mapped to the joystick, so in my playthrough I couldn’t stand still and just knock my opponent’s head in. Things as simple as a “punch” or a “kick” require moving the joystick up or down and hitting the button. It’s easy to over-complicate controls for a system that has a joystick consisting of a single button. While boasting decent visuals and those famous Atari sound effects, Title Match Pro Wrestling hits a unforgiving stiff clothesline with it’s control setup. Unfortunately with the rise of the NES, Title Match Pro just feels clunky and dated by Nintendo’s rewritten standards. Title Match Pro Wrestling isn’t good but you feel that they really tried to make this into something worthwhile. It’s a port of the Atari 7800 version, designed by Alex DeMeo for Absolute Entertainment, whose other works are Pete Rose Baseball and Keystone Kapers. Title Match Pro Wrestling is an Atari 2600 game release ten years after the debut of the console in 1987. Unfortunately, the old vet just can’t keep up with the bigger, badder new guys. A competitor well past its prime looking for a title shot. ![]()
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